Freelance Inquiries link

alexander

cheseborough

I'm a 3D Artist and Filmmaker, blending technical skills with creative vision for my clients in Seattle, WA.

I have proven artistic ability across multiple CG disciplines including modeling, texturing, lighting, shading and compositing. Most importantly, I welcome all critiques as I hold my work to a high level, and open collaboration is the best catalyst for creative evolution.

In my free time I travel (when it's not COVID), hike, drink, eat, shoot and hodl.
Headshot

my

CG + 3D

design mediums.

Hard Surface

Sci-fi, gaming objects and assets are things I've always loved as a #cyberpunk nerd and gamer.

Archviz

Professionally, this is how I got introduced to the world of VR and 3D design. Doing walk/flythrough sequences of different events, properties and architectural layouts.

Product Concepts

Conceptualizing new products, or making an existing product from a blueprint for promo animations, style updates or functional modifications/testing.

Skills + Experience

3D Design

1
year
s

Photography

6
year
s

Video Production

8
year
s

Software + Systems

blender

premiere pro cc

after effects cc

davinci resolve

google workspace

osx

windows

01

3D Animation

Let's make something weird.
How I got started in 3D design.
I was introduced to 3D by a couple good friends and colleagues back in the day (@jason7906 and @m_icahsilver) and I haven't been able to get the  boundless limitations of CG out of my head. But I was a Film and Video specialist and I thought 3D design was unattainable.

One night I was trying to solve a problem with a product that didn't exist but my client wanted a promo shot for it. I figured, what the hell? Took me about 48 hours to learn everything I needed to know to model and animate what I needed and that was the beginning. Haven't been able to look away since.
02

3D Modeling

Let's make something impossible.
Recently...
I was sequencing 3D fly-throughs and tours through environments and others' creations. I wanted to model the elements and design the spaces, so I taught myself how to model and animate 3D environments using Blender (which I highly recommend if you're evenly remotely interested in the field).